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We don’t just build games. We build games that change behaviour

Arludo Game Studio designs and builds custom games for organisations that need more than entertainment. Whether you’re running a research study, a training programme, or a public engagement campaign, we build games that achieve your specific outcome

We don’t just build games. We build games that change behaviour
Who we work with

Who we work with

Researchers and universities Research games are some of the most technically demanding games to build. They need to be engaging enough to hold participants’ attention, precise enough to produce valid data, and designed so that the experience doesn’t contaminate the results. We understand research design. We’ve run studies ourselves. We build games that serve your methodology, not the other way around. Companies and organisations Corporate games — for training, onboarding, behaviour change, or public engagement — fail when they’re designed by game developers who don’t understand behaviour, or by behaviour specialists who don’t understand games. We sit at that intersection. Our games are built on Professor Kasumovic’s research into how games alter self-perception and behaviour, which means the engagement isn’t an accident. It’s engineered.

    Games we’ve built

    ★ PLACEHOLDER: Add portfolio entries. For each game, include: Client type (not necessarily name if confidential), brief description of what the game did, the outcome it was designed to achieve, and if available, a result or finding.

    Future You

    Future You

    Add portfolio entries. For each game, include: Client type (not necessarily name if confidential), brief description of what the game did, the outcome it was designed to achieve, and if available, a result or finding.

    Snowy Hydro

    Snowy Hydro

    Add portfolio entries. For each game, include: Client type (not necessarily name if confidential), brief description of what the game did, the outcome it was designed to achieve, and if available, a result or finding.

    ANU

    ANU

    Add portfolio entries. For each game, include: Client type (not necessarily name if confidential), brief description of what the game did, the outcome it was designed to achieve, and if available, a result or finding.

    WSU

    WSU

    Add portfolio entries. For each game, include: Client type (not necessarily name if confidential), brief description of what the game did, the outcome it was designed to achieve, and if available, a result or finding.

    How we work

    Discovery
    1

    Discovery

    We start with your outcome, not your game idea. What behaviour do you want to change? What do you need participants to understand? What does success look like? We work backwards from the outcome to the mechanic.

    Design
    2

    Design

    We build the game design document: the rules, the feedback systems, the progression structure, and the specific mechanisms that drive your outcome. This is where the research meets the design. You review and approve before we build.

    Build & Test
    3

    Build & Test

    We build, test with real users, and iterate. Every game goes through multiple rounds of playtesting before delivery. We fix what doesn’t work — not what’s easy to fix.

    Deploy & Evaluate
    4

    Deploy & Evaluate

    We help you deploy the game in your context and, if required, design the evaluation methodology to measure whether it achieved your outcome. We can also maintain and update deployed games over time.

    "“[Quote from researcher or university client about the quality and accuracy of the game in a research context]”"

    Andrew

    Andrew

    Role, Snowy Hydro

    "“[Quote from corporate or organisation client about the impact of the game on their audience or programme]”"

    Lisa

    Lisa

    Role, Future You

    "“[Third client quote — process, partnership, or specific result]”"

    Frazer

    Frazer

    , Plants For Space

    Let’s talk about what you’re trying to build

    Every project starts with a conversation. Tell us what you need to achieve and we’ll tell you honestly whether a game is the right solution — and whether we’re the right team to build it.