We don’t just build games. We build games that change behaviour
Arludo Game Studio designs and builds custom games for organisations that need more than entertainment. Whether you’re running a research study, a training programme, or a public engagement campaign, we build games that achieve your specific outcome


Who we work with
Researchers and universities Research games are some of the most technically demanding games to build. They need to be engaging enough to hold participants’ attention, precise enough to produce valid data, and designed so that the experience doesn’t contaminate the results. We understand research design. We’ve run studies ourselves. We build games that serve your methodology, not the other way around. Companies and organisations Corporate games — for training, onboarding, behaviour change, or public engagement — fail when they’re designed by game developers who don’t understand behaviour, or by behaviour specialists who don’t understand games. We sit at that intersection. Our games are built on Professor Kasumovic’s research into how games alter self-perception and behaviour, which means the engagement isn’t an accident. It’s engineered.
Games we’ve built
★ PLACEHOLDER: Add portfolio entries. For each game, include: Client type (not necessarily name if confidential), brief description of what the game did, the outcome it was designed to achieve, and if available, a result or finding.

Future You
Add portfolio entries. For each game, include: Client type (not necessarily name if confidential), brief description of what the game did, the outcome it was designed to achieve, and if available, a result or finding.

Snowy Hydro
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ANU
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WSU
Add portfolio entries. For each game, include: Client type (not necessarily name if confidential), brief description of what the game did, the outcome it was designed to achieve, and if available, a result or finding.
How we work

Discovery
We start with your outcome, not your game idea. What behaviour do you want to change? What do you need participants to understand? What does success look like? We work backwards from the outcome to the mechanic.

Design
We build the game design document: the rules, the feedback systems, the progression structure, and the specific mechanisms that drive your outcome. This is where the research meets the design. You review and approve before we build.

Build & Test
We build, test with real users, and iterate. Every game goes through multiple rounds of playtesting before delivery. We fix what doesn’t work — not what’s easy to fix.

Deploy & Evaluate
We help you deploy the game in your context and, if required, design the evaluation methodology to measure whether it achieved your outcome. We can also maintain and update deployed games over time.
"“[Quote from researcher or university client about the quality and accuracy of the game in a research context]”"

Andrew
Role, Snowy Hydro
"“[Quote from corporate or organisation client about the impact of the game on their audience or programme]”"

Lisa
Role, Future You
"“[Third client quote — process, partnership, or specific result]”"

Frazer
, Plants For Space
Let’s talk about what you’re trying to build
Every project starts with a conversation. Tell us what you need to achieve and we’ll tell you honestly whether a game is the right solution — and whether we’re the right team to build it.
