Stop feeling guilty about screen time.
Start feeling smart about it.
You've been fighting the wrong battle. It was never how long your child is on a screen. It is what the screen asks them to do. Arludo asks them to predict what will happen, test it, and work out why they were wrong.
30 days free · no credit card · built by a UNSW scientist · cancel anytime
It was never the hours. It was what's on the screen.
Endless scrolling and empty games earn the guilt — fairly. But a UNSW professor studied how kids across 80 countries actually use screens and found something freeing: the amount of screen time barely matters. The type is everything. Point the screen at the right thing and it stops being something you ration and starts being something that grows them.
Independent work points the same way. A Finnish study published in 2026 followed 260 children for eight years and found that more screen time across childhood was associated with better cognition in adolescence, not worse. It is one study, it cannot prove cause, and it does not separate good screens from bad ones. What it does do is retire the assumption that the clock is the thing to watch.
It looks like play. It's real science.
Your child isn't watching lessons or tapping through quizzes. They're running experiments, spotting patterns, and working out how the world behaves — because that's the only way to win. They come away able to use science, not just recite it.
In Arludo's own data, 99% of kids apply the physics of friction in what they build — doing real science without noticing.
App data from early cohorts — learning-applied measures, not test-score outcomes.
The best part happens at the dinner table.
Arludo isn't a babysitter. Your child comes home bursting to tell you what they discovered — and the parent Science Portal hands you exactly the right question to ask back. You see what they're exploring, nudge it toward what they're learning at school, and get a weekly discovery report with dinner-table questions written for you. Screen time that brings you closer, not screen time that replaces you.
Why you can trust it
Designed, not commercial — built by a scientist who studies how children actually learn, not a studio chasing screen minutes. Used in 1,200+ Australian schools over ten years.
Parent testimonial coming soon.
Parent testimonial coming soon.
Parent testimonial coming soon.
Try the whole thing free for 30 days.
Family Plan
or $140/year — save 31%
- See what each child discovers, and set topics that match school
- Weekly discovery report with ready-made dinner-table questions
- Follow progress across games, lessons, and challenges
- Unlimited children — one subscription covers the whole household
- Cancel any time · no credit card to start
Prefer to dip a toe first? Download the free student app and try the games — add your parent portal whenever you're ready.
Questions parents ask us
- Is it actually science, or just games?
- The game is the science — kids can't win without thinking like a scientist. It's designed by a UNSW researcher, not dressed-up quizzes.
- What ages is it for?
- Built for curious kids roughly 8–12 (Years 3–6), and used well beyond.
- So how much screen time is okay?
- Stop counting minutes and start choosing what's on the screen. Our own research across 80 countries found the type of screen time matters and the amount barely does, and a 2026 Finnish study following 260 children for eight years found more screen time went with better cognition, not worse. Neither proves a screen is good for your child. Both say the clock is the wrong thing to watch.
- What do I actually get for $140?
- The parent Science Portal: see what your child discovers, steer the topics, track progress across all your kids, and get weekly dinner-table questions. The kids' games are the free part; you're paying for the window in and the way to join in.
- Can I cancel?
- Any time, in a click. Your child keeps full access to the free student app.
