Curriculum Links
See how Arludo Science Challenges align to the Australian Curriculum (ACARA) and NSW Science and Technology K–6 Syllabus.

Choose Your Curriculum Framework
Australian Curriculum (ACARA)
See how Arludo Science Challenges map to the Australian Curriculum v9 Science and Design and Technologies strands for Years 3–6.
ACARA Curriculum LinksNSW Syllabus
See how Arludo Science Challenges align to the NSW Science and Technology K–6 Syllabus for Stage 2 and Stage 3.
NSW Syllabus LinksCurriculum Links for Each Challenge
Each challenge page includes detailed curriculum mapping for that specific challenge.

Adaptations Challenge
Years 5–6
Students investigate how living things adapt to survive, then design a fictional organism perfectly suited to a habitat of their choice.
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Conservation Challenge
Years 3–6
Students become conservation biologists, investigating threatened Australian invertebrates and designing a plan to protect them.
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Game Design Challenge
Years 3–6
Student teams design and pitch a mobile science game — learning systems thinking, creative design, and science communication.
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NewEngineering Design Challenge
Years 3–6
Students work through the Engineering Design Process to solve a real problem — investigating, designing, building, and evaluating a solution.
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